How to make halo custom edition maps work with halo demo
Sapien is also where you compile your scripts in a level. It also allows you to place teleporter points, spawn points, Race points, and just about anything else that has to do with the game. It also allows you to place things like Trigger Volumes, AI encounters, cutscene flags, and netgame equipment for multiplayer games. Like SparkEdit, it allows you to move, create, and switch things out. Its capabilities even overlap that of Sapien however, unlike Sapien, it does not have an in-game view, which makes it difficult to do much with positioning objects. It can do everything that HMT and HHT can do, and more. Guerilla is the Custom Edition equivalent to HMT and HHT.However, it does have it's own place is modding, and allows you to do things that aren't available through any other tool. HEK is a complicated set of tools that require Halo Custom Edition to use, as it is specifically designed to make custom content for said edition.Another option is it's CE-compatable cousin, Swordedit. It is the easiest way to edit the scenario, and allows you to change the entire layout of a map. SparkEdit allows you to move, duplicate, swap, and import items into a level.This is much preferred to swapping metas, as doing so allows for specific customization, and doesn't cause the data corruption involved with meta swapping. For example, if you went to the pistol tag in the weapons branch, and swapped the projectile dependancy to a rocket, your pistol would then fire rockets.
The most common use for this program is swapping dependancies.
It has the unique ability can import/export models and inject bitmaps. HMT allows you to edit various values and flags.You will need many tools to make the best mods, some of the most important and/or popular being as follows.